ZE_FFXII_Paramina_Rift
Paramina rift is the sequel of FFXII Westersand
The map contains:
- 2 stages x 2 difficulties (normal & insane)
- Random routes, puzzles, traps
- 2 different endings for stage 2
- 2 unique boss fights
- 5 human magicks
- 5 potions (1use) for humans only (stage 2)
- 4 zombie magicks
- 1 esper Mateus (summon)
Ze_FFXII_Paramina_Rift_v1_4: download (Final version)
The map contains:
- 2 stages x 2 difficulties (normal & insane)
- Random routes, puzzles, traps
- 2 different endings for stage 2
- 2 unique boss fights
- 5 human magicks
- 5 potions (1use) for humans only (stage 2)
- 4 zombie magicks
- 1 esper Mateus (summon)
Ze_FFXII_Paramina_Rift_v1_4: download (Final version)
Additional stats
Magicks for humans
wind
poison
fire
ice
heal
Magicks for zombies
lure
warp
frost
fire
Potions for humans
These potions are available in stage 2 when you complete the side quest (in stage 1).
INFO: all potions are 1 use only for humans and all potion-effects are parented to their gun! Potions are hidden in barrels spread out stage 2.
HP Potion
HI Potion
AMMO Potion
SPEED Potion
HOLY Potion
Espers for human
Espers are monsters that humans can summon. In paramina there is only 1 esper available: Mateus. He will become available when you kill him in the boss fight. It will spawn a crystal parented to a gun.
ESPER Mateus
wind
- info: creates a huge tornado around the human caster
- duration: 6
- cooldown: 60
- levels: aero (big), aeroga (bigger), gravity
poison
- info: creates a large area of effect that damages zombies
- duration: 7
- cooldown: 60
- levels: poison (1000dmg/s), poisona (1500dmg/s), flare (2000dmg/s)
fire
- info: creates a large area with fire that will ignite zombies
- duration: 6
- cooldown: 60
- levels: fire (8s fire + 150dmg/s), fira (10s fire + 250dmg/s), firaga (12s fire + 500dmg/s)
ice
- info: creates a frozen area that will slow down zombies
- duration: 5
- cooldown: 60
- levels: blizzard (-75% speed + 10dmg/s), blizzara (-80% speed + 50dmg/s), blizzaga (-85% speed + 150dmg/s)
heal
- info: creates a healing field for humans
- duration: 6
- cooldown: 60
- levels: cure (200hp), cura (250hp + unignite), curaga (300hp + unignite + godmode)
Magicks for zombies
lure
- info: pulls humans to the zombie caster
- duration: 1
- cooldown: 85
warp
- info: kill all humans near the zombie caster
- duration: 1
- cooldown: 75
frost
- info: slow down all humans near the zombie caster (-60% speed + 1dmg/s)
- duration: 1
- cooldown: 65
fire
- info: ignite all humans near the zombie caster (5s fire + 15dmg/s)
- duration: 1
- cooldown: 65
Potions for humans
These potions are available in stage 2 when you complete the side quest (in stage 1).
INFO: all potions are 1 use only for humans and all potion-effects are parented to their gun! Potions are hidden in barrels spread out stage 2.
HP Potion
- info: slowly heals humans and adds a maximum hp of 150
- duration: 5
HI Potion
- info: fastly heals humans and adds a maximum hp of 200
- duration: 10
AMMO Potion
- info: gives unlimited ammo
- duration: 9
SPEED Potion
- info: gives extra speed (+35%)
- duration: 5
HOLY Potion
- info: the most powerful potion that kills all zombies in small range
- duration: after 14s, holy will explode
Espers for human
Espers are monsters that humans can summon. In paramina there is only 1 esper available: Mateus. He will become available when you kill him in the boss fight. It will spawn a crystal parented to a gun.
ESPER Mateus
- info: it will summon Mateus and he will fight for the humans against the zombies
- duration: after 10s launch attack, Mateus do 5 seconds frost nova attack
- frost nova attack: it will do insta-freeze on zombies + 385dmg/s
- note: Mateus can be killed within 10 seconds by zombies touching him! Be careful to use!